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[PVF] 装备属性相关:一些装备属性整理

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发表于 2020-4-8 16:39:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式



[weapon effect type]
'[magical]'




技能持续时间增加

[skill data up]
'[swordman]' 40 '[all]' '[level]' 0 '+' 10000
[/skill data up]



施放技能时释放什么技能   22是技能代码   priest是代码的职业




[if]

[use skill]
'swordman' 62
[/use skill]

[cooltime]
100
[/if]

[then]

[target]
'myself' -1
[perform skill]
'priest' 22 50 0
[/then]



释放什么技能出现什么效果


[if]

[use skill]
'swordman' 49
[/use skill]

[cooltime]
100
[/if]

[then]

[target]
'myself' -1
[passive object]
20065 0 0 0 0 0 'Straight3.ptl'
[/passive object]

[/then]






1-70技能+10


[all skill item]

[item growtype]
'[all]' 0
[skill apply condition]

[skill group]
'[all]'
[lower bound level]
1
[upper bound level]
70
[value]
10
[extra condition]
'[except for ex skill]'
[/extra condition]

[/skill apply condition]

[skill phase]
'[all]'
[/all skill item]


每15秒可以使200px范围内的敌人进入冰冻状态1秒。
('stun' 眩晕  'freeze' 冰冻  'lightning' 闪电)



[item group name]
'lswd'
[cool time]
10000
[elemental property]
'[water element]'
[if]

[time]
15000 1 15000
[/if]

[then]

[target]
'enemy near' 200
[duration]
1000
[active status]
'freeze' 84
[/then]






代码后面都有一个空格


[rarity]                    物品稀有程度    3是粉        4是SS
[grade]                     物品等级(跟强化伤害有关,越高,强化伤害越高,亲测填100,强化没伤害,填90就有,极限多少没试过,)
[usable job]                可用职业(职业英语,比如鬼剑士,事例如下,注意后面有一个空格

[usable job]
'[swordman]'
[/usable job]

[attach type]               物品类型(填'[free]' 可以自由交易,注意,后面有空格)
[minimum level]             物品可用等级
[repair price]              修理价格
[value]                     多少钱

[HP MAX]                    血
[MP MAX]                    魔法
[physical attack]           物理攻击
[magical attack]            魔法攻击
[separate attack]           独立攻击
[physical defense]          魔法防御
[magical defense]           魔法防御
[move speed]                移动速度
[cast speed]                释放速度
[attack speed]              攻击速度
[physical critical hit]     物理暴击
[magical critical hit]      魔法暴击
[stuck]                     命中率(比如-100   就是命中率百分之百)
[all elemental attack]      所有属性攻击
[all elemental resistance]  所有属性抗性
[hit recovery]              硬直
[magical defense]           精神
[magical attack]            智力
[physical defense]          体力
[physical attack]           力量
[stuck resistance]          回避率
[move speed]                跳跃高度


[HP regen speed]            每秒恢复HP
[MP regen speed]            每秒恢复MP

[durability]                耐久
[weight]                    重量
[item group name]           装备类型,比如光剑 太刀
[cool time]                 冷却时间
[inventory limit]           负重(1000-1)



全职业所有技能增加


[all skill item]

[item growtype]
'[all]' 0
[skill apply condition]

[skill group]
'[all]'
[lower bound level]
1
[upper bound level]
70
[value]
10

[/skill apply condition]

[skill phase]
'[all]'
[/all skill item]


全职业除特性技能以外全部增加
[all skill item]

[item growtype]
'[all]' 0
[skill apply condition]

[skill group]
'[all]'
[lower bound level]
1
[upper bound level]
70
[value]
50
[extra condition]
'[except for ex skill]'
[/extra condition]

[/skill apply condition]

[skill phase]
'[all]'
[/all skill item]



冷却篇

剑舞
攻击直接触发:
代码
[if]

[set my state]
1
[my state]
'attack'


[cooltime]
100
[/if]


[then]


[target]
'all enemy' -1
[passive object]
20065 0 0 0 0 0 'Straight3.ptl'
[/passive object]


[/then]






冰龙吐息
攻击直接触发:
代码
[if]

[cooltime]
3000
[set my state]
1
[my state]
'attack'
[/if]

[then]

[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48159 0 0 0 0 0 Type:7 Str:587
[/passive object]

[/then]


无头骑士幻影
每秒自动触发:
代码
[if]

[time]
1000 2 1000
[/if]

[then]

[target]
'myself' -1
[passive object]
48190 0 0 0 0 0 Type:7 Str:587
[/passive object]

[/then]






火箭侠导弹
攻击直接触发:
代码
[if]

[cooltime]
1000
[set my state]
1
[my state]
'attack'
[/if]

[then]

[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48142 0 0 0 0 0 Type:7 Str:587
[/passive object]

[/then]




百分比回血蓝
击中敌人触发:
代码
[if]

[cooltime]
100
[attack success]
1
[/if]

[then]

[target]
'myself' -1
[probability]
100
[restore]
'hp' '%' 20
[restore]
'mp' '%' 20
[/then]





飓风
攻击直接触发:代码
[if]

[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]

[multiple then]

[then]

[target]
'myself' -1
[probability]
100
[passive object]
48117 0 0 0 0 0 Type:7 Str:587
[/passive object]

[then probability]
100.000000
[/then]




里昂的斧之怒
击中敌人触发
代码
[if]

[cooltime]
1000
[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48102 0 0 0 0 0 Type:7 Str:587
[/passive object]

[/then]




电力爆发
击中敌人触发
代码
[if]

[attacker]
'character' -1
[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48185 0 0 0 0 0 Type:7 Str:587
[/passive object]

[/then]



爆发念力
击中敌人触发
代码
[if]

[cooltime]
1000
[attack success]
1
[/if]

[then]

[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48161 0 0 0 0 0 Type:7 Str:587
[/passive object]



血之爆发
击中敌人触发


代码
[if]

[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[probability]
100
[passive object]
48302 0 0 0 60 0 Type:7 Str:587
[/passive object]

[/then]

[if]

[target active status]
'bleeding'
[attack success]
1
[cooltime]
1000
[/if]

[then]

[target]
'myself' -1
[duration]
20000
[stat]
'attack speed' '+' 30
[stat]
'move speed' '+' 30
[/then]




黑色火花
击中敌人触发
代码
[if]

[cooltime]
100
[event attack success]
1
[/if]

[then]

[target]
'enemy' -1
[probability]
100
[passive object]
48304 0 0 0 0 0 Type:7 Str:587
[/passive object]

[/then]




百分比范围掉血
击中敌人触发([weakness] 下面的数字为百分比)
代码
[if]

[cooltime]
2000
[attack success]
1
[/if]

[then]

[target]
'all enemy' 300
[probability]
100
[reduce probability to human armor at pvp module]
100
[weakness]
50
[add absolute damage]
'all' '+' 1
[/then]


布鲁的怨灵
击中敌人触发(冷却要调高高高)
代码
[if]

[module]
'[dungeon type]'
[/module]

[cooltime]
2000
[attack success]
1
[/if]

[then]

[target]
'myself' -1
[probability]
10
[passive object]
9104 0 0 0 70 0 Type:7 Str:587
[/passive object]

[/then]





次元斩
击中敌人触发

代码
[if]

[cooltime]
1000
[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
9385 0 0 0 70 0 Type:7 Str:587
[/passive object]

[/then]






火屏障(灼烧)
攻击直接触发
代码
[if]

[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]

[then]

[target]
'myself' -1
[passive object]
48312 0 0 0 80 0 Type:7 Str:587
[/passive object]

[/then]


绿屏障(感电)
攻击直接触发
代码
[if]

[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]

[then]

[target]
'myself' -1
[passive object]
48221 0 0 0 84 0 Type:7 Str:587
[/passive object]

[/then]



水屏障(冰冻)
攻击直接触发
代码
[if]

[cooltime]
100
[set my state]
1
[my state]
'attack'
[/if]

[then]

[target]
'myself' -1
[passive object]
48222 0 0 0 84 0 Type:7 Str:587
[/passive object]

[/then]






魔法剑
攻击直接触发
代码
[if]

[cooltime]
3000
[set my state]
1
[my state]
'attack'
[/if]

[then]

[target]
'myself' -1

[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48214 0 0 0 75 0 Type:7 Str:587
[/passive object]

[/then]



炮击
攻击直接触发(注:[passive object] 和[/passive object] 之间内容为一行 )
代码
[if]

[cooltime]
1000
[set my state]
1
[my state]
'attack'
[/if]

[then]

[target]
'myself' -1

[probability]
100
[reduce probability to human armor at pvp module]
90
[passive object]
48537 100 0 400 0 0 '440364.ptl' 48537 -100 0 400 0 0 '440364.ptl' 48537 50 50 400 0 0 '440364.ptl' 48537 50 -50 400 0 0 '440364.ptl' 48537 -50 50 400 0 0 '440364.ptl' 48537 -50 -50 400 0 0 '440364.ptl'
[/passive object]

[/then]




落雷
攻击直接触发(冷却调高不然你懂的)
代码
[if]

[cooltime]
2000
[my state]
'attack'
[set my state]
1
[/if]

[then]

[target]
'myself' -1
[passive object]
48232 0 0 0 99 0 Type:7 Str:587
[/passive object]

[/then]


小落雷
击中敌人触发(冷却调高不然你懂得)


代码
[if]

[cooltime]
1000
[attack success]
1
[/if]

[then]

[target]
'myself' -1
[probability]
100
[reduce probability to human armor at pvp module]
80
[passive object]
48506 0 0 0 0 0 Type:7 Str:587
[/passive object]

[/then]





其他有趣特效



被击时增加双攻三速


双攻

[if]

[cooltime]
5000
[hit]
1
[/if]

[then]

[target]
'myself' -1
[duration]
3000
[probability]
30
[stat]
'equipment physical attack' '+' 300
[/then]


'equipment magical attack' '+' 300 魔攻


三速

[if]

[hit]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
5000
[probability]
15
[stat]
'move speed' '+' 7
[/then]

'cast speed' '+' 5
'attack speed' '+' 5













成长型代码
[level linear ability]
1 70
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 1309 749
[equipment magical attack]
97 61 1307 562
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
0 0
[/level linear ability]


说明。。。。4.5行数据改大则面板高




















霸体


释放技能自己霸体

[if]

[casting]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
5
[appendage]
205
[appendage]
207
[/then]

被击时霸体
[if]

[hit]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
10
[appendage]
205
[appendage]
207
[/then]


攻击时霸体
[if]

[attack success]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
3
[appendage]
205
[appendage]
207
[/then]



霸体状态增加伤害


[if]

[my appendage]
205
[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[add absolute damage]
'all' '%' 20
[/then]










自然恩赐巨剑特效代码
[if]

[time]
25000 1 1000
[/if]

[multiple then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'fire'
[stat]
'fire element' '+' 12
[stat]
'fire attack' '+' 18
[appendage]
142
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'water'
[stat]
'water element' '+' 12
[stat]
'water attack' '+' 18
[appendage]
143
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'light'
[stat]
'light element' '+' 12
[stat]
'light attack' '+' 18
[appendage]
144
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'dark'
[stat]
'dark element' '+' 12
[stat]
'dark attack' '+' 18
[appendage]
145
[then probability]
25.000000
[/then]

[/multiple then]

[if]

[attack success]
1
[my appendage]
142
[cooltime]
7000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
7000
[active status]
'burn' 74 7800 0 1 0
[/then]

[if]

[attack success]
1
[my appendage]
143
[cooltime]
3000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
3000
[active status]
'freeze' 74
[/then]

[if]

[attack success]
1
[my appendage]
144
[cooltime]
7000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
7000
[active status]
'lightning' 74 558
[/then]

[if]

[attack success]
1
[my appendage]
145
[cooltime]
3000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
3000
[active status]
'blind' 74 90 20




被击时增加双攻三速


双攻

[if]

[cooltime]
5000
[hit]
1
[/if]

[then]

[target]
'myself' -1
[duration]
3000
[probability]
30
[stat]
'equipment physical attack' '+' 300
[/then]


'equipment magical attack' '+' 300 魔攻


三速

[if]

[hit]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
5000
[probability]
15
[stat]
'move speed' '+' 7
[/then]

'cast speed' '+' 5
'attack speed' '+' 5













成长型代码
[level linear ability]
1 70
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 1309 749
[equipment magical attack]
97 61 1307 562
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
0 0
[/level linear ability]


说明。。。。4.5行数据改大则面板高




















霸体


释放技能自己霸体

[if]

[casting]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
5
[appendage]
205
[appendage]
207
[/then]

被击时霸体
[if]

[hit]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
10
[appendage]
205
[appendage]
207
[/then]


攻击时霸体
[if]

[attack success]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
3
[appendage]
205
[appendage]
207
[/then]



霸体状态增加伤害


[if]

[my appendage]
205
[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[add absolute damage]
'all' '%' 20
[/then]










自然恩赐巨剑特效代码
[if]

[time]
25000 1 1000
[/if]

[multiple then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'fire'
[stat]
'fire element' '+' 12
[stat]
'fire attack' '+' 18
[appendage]
142
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'water'
[stat]
'water element' '+' 12
[stat]
'water attack' '+' 18
[appendage]
143
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'light'
[stat]
'light element' '+' 12
[stat]
'light attack' '+' 18
[appendage]
144
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'dark'
[stat]
'dark element' '+' 12
[stat]
'dark attack' '+' 18
[appendage]
145
[then probability]
25.000000
[/then]

[/multiple then]

[if]

[attack success]
1
[my appendage]
142
[cooltime]
7000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
7000
[active status]
'burn' 74 7800 0 1 0
[/then]

[if]

[attack success]
1
[my appendage]
143
[cooltime]
3000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
3000
[active status]
'freeze' 74
[/then]

[if]

[attack success]
1
[my appendage]
144
[cooltime]
7000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
7000
[active status]
'lightning' 74 558
[/then]

[if]

[attack success]
1
[my appendage]
145
[cooltime]
3000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
3000
[active status]
'blind' 74 90 20




















被击时增加双攻三速


双攻

[if]

[cooltime]
5000
[hit]
1
[/if]

[then]

[target]
'myself' -1
[duration]
3000
[probability]
30
[stat]
'equipment physical attack' '+' 300
[/then]


'equipment magical attack' '+' 300 魔攻


三速

[if]

[hit]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
5000
[probability]
15
[stat]
'move speed' '+' 7
[/then]

'cast speed' '+' 5
'attack speed' '+' 5













成长型代码
[level linear ability]
1 70
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 1309 749
[equipment magical attack]
97 61 1307 562
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
0 0
[/level linear ability]


说明。。。。4.5行数据改大则面板高




















霸体


释放技能自己霸体

[if]

[casting]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
5
[appendage]
205
[appendage]
207
[/then]

被击时霸体
[if]

[hit]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
10
[appendage]
205
[appendage]
207
[/then]


攻击时霸体
[if]

[attack success]
1
[cooltime]
30000
[/if]

[then]

[target]
'myself' -1
[duration]
10000
[probability]
3
[appendage]
205
[appendage]
207
[/then]



霸体状态增加伤害


[if]

[my appendage]
205
[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[add absolute damage]
'all' '%' 20
[/then]










自然恩赐巨剑特效代码
[if]

[time]
25000 1 1000
[/if]

[multiple then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'fire'
[stat]
'fire element' '+' 12
[stat]
'fire attack' '+' 18
[appendage]
142
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'water'
[stat]
'water element' '+' 12
[stat]
'water attack' '+' 18
[appendage]
143
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'light'
[stat]
'light element' '+' 12
[stat]
'light attack' '+' 18
[appendage]
144
[then probability]
25.000000
[/then]

[then]

[target]
'myself' -1
[equipment duration]
23000
[elemental weapon]
'dark'
[stat]
'dark element' '+' 12
[stat]
'dark attack' '+' 18
[appendage]
145
[then probability]
25.000000
[/then]

[/multiple then]

[if]

[attack success]
1
[my appendage]
142
[cooltime]
7000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
7000
[active status]
'burn' 74 7800 0 1 0
[/then]

[if]

[attack success]
1
[my appendage]
143
[cooltime]
3000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
3000
[active status]
'freeze' 74
[/then]

[if]

[attack success]
1
[my appendage]
144
[cooltime]
7000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
7000
[active status]
'lightning' 74 558
[/then]

[if]

[attack success]
1
[my appendage]
145
[cooltime]
3000
[/if]

[then]

[probability]
2
[target]
'enemy' -1
[duration]
3000
[active status]
'blind' 74 90 20




伤害篇


附加伤害

[if]

[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[add absolute damage]
'all' '%' 50
[/then]

增加伤害
[if]

[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[increase damage]
'%' 10
[/then]


反击增加伤害
[if]

[attack condition]
'counter'
[event attack success]
1
[/if]

[then]

[target]
'enemy' -1
[increase damage]
'%' 20
[/then]


暴击伤害

[if]

[attack success]
1
[/if]

[then]

[target]
'enemy' -1
[increase critical damage]
'%' 30
[/then]

大无影
[if]

[element]
'light'
[event attack success]
1
[/if]

[then]

[target]
'enemy' -1
[increase critical damage]
'%' 25
[/then]

[if]

[element]
'light'
[hit]
1
[/if]

[then]

[target]
'myself' -1
[duration]
120000
[elemental weapon]
'light'
[/then]



破招伤害50%,物理攻击增加10%。
[if]

[attack condition]
'counter'
[attack success]
1
[/if]

[then]

[target]
'myself' -1
[equipment duration]
800
[stat]
'equipment physical attack' '%' 50
[stat]
'physical attack' '%' 10
[/then]







减少50伤害
[if]

[hit]
1
[stat change]
'hp' '<' '%' 100
[/if]

[then]

[target]
'myself' -1
[add absolute defense percent]
'all' 50
[/then]


返还伤害
[if]

[hit]
1
[/if]

[then]

[target]
'enemy' -1
[probability]
5
[thorn]
30
[/then]




好看的代码


60022 自身出现暗黑六边形(暗属性伤害)
10491 反向紫色拔刀剑气
10490 紫色拔刀剑气
10497 拔刀剑气
10498 反向拔刀剑气
11010 御剑之魂剑气
48214 满屏魔法剑
48213 一把魔法剑

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发表于 2020-5-8 16:20:34 | 只看该作者
大佬 想问下逸龙剑的属性复制到别的武器为什么不能触发快捷栏每多一把武器增加10%攻击力的效果呢
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