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[PVF] 装备属性相关:装备基本组成部分-武器随等级改变外观

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Rank: 8Rank: 8

积分
645
怒气
65
声望
100
战力
15
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发表于 2020-3-26 14:05:52 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式




[level linear ability]
1 67

注释说明:
成长线性等级能力范围:Lv:1 ~ Lv:67
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 640 593
[equipment magical attack]
113 71 708 655
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
12 71
[/level linear ability]

属性线性成长:相关参数:
掉落等级:小 ~ 大
修理费用:小 ~ 大
物理攻击力:大 ~ 小
魔法攻击力:大 ~ 小
独立攻击力:大 ~ 小
力量:小 ~ 大
智力:小 ~ 大
[expiration date]
1609430399

有效期限
[level section ani]
0 `[swordman]`

[variation]
30 2
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

起始等级Lv:0时,呈现外观
[level section ani]
15 `[swordman]`

[variation]
30 3
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

起始等级Lv:15时,呈现外观
依此类推


--------------------------------------------------------------------------------


原文件代码示例:

#PVF_File

[name]
<3::name_101020040`成長的斯特洛克之刃[活動]`>

[basic explain]
<3::basic_explain_101020040`攻擊時敵人 4%% 附加傷害\n\n成長活動給予的限時武器(根據角色的等級最多可成長至67等級)\n透過成長的碎片可將限時變換為無限制。\n不可交換,不可合成,不可解體\n\n2012年 08月 31日 00時全部刪除`>

[grade]
67
[rarity]
3
[usable job]
`[swordman]`
`[demonic swordman]`

[/usable job]

[attach type]
`[trade]`

[minimum level]
1
[attack speed]
80
[cast speed]
40
[stuck]
1
[price]
110400
[repair price]
100
[value]
100
[creation rate]
0
[physical critical hit]
2
[icon]
`item/new_equipment/01_weapon/swordman/katana/katana.img`
99
[field image]
`Item/FieldImage.img`
11
[equipment type]
`[weapon]`
23
[sub type]
1
[move wav]
`KATANA_TOUCH`

[durability]
35
[weight]
2800
[item group name]
`katana`

[cool time]
10000
[level linear ability]
1 67
[grade]
5 71
[repair price]
6700 100000
[equipment physical attack]
103 65 640 593
[equipment magical attack]
113 71 708 655
[separate attack]
56 32 401 272
[physical attack]
8 47
[magical attack]
12 71
[/level linear ability]

[expiration date]
1609430399
[level section ani]
0 `[swordman]`

[variation]
30 2
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

[level section ani]
15 `[swordman]`

[variation]
30 3
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

[level section ani]
30 `[swordman]`

[variation]
30 4
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

[level section ani]
40 `[swordman]`

[variation]
30 5
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

[level section ani]
50 `[swordman]`

[variation]
30 6
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

[level section ani]
60 `[swordman]`

[variation]
30 7
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/swordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/swordman.lay`

[/level section ani]

[level section ani]
0 `[demonic swordman]`

[variation]
30 2
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/dsswordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/dsswordman.lay`

[/level section ani]

[level section ani]
15 `[demonic swordman]`

[variation]
30 3
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/dsswordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/dsswordman.lay`

[/level section ani]

[level section ani]
30 `[demonic swordman]`

[variation]
30 4
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/dsswordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/dsswordman.lay`

[/level section ani]

[level section ani]
40 `[demonic swordman]`

[variation]
30 5
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/dsswordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/dsswordman.lay`

[/level section ani]

[level section ani]
50 `[demonic swordman]`

[variation]
30 6
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/dsswordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/dsswordman.lay`

[/level section ani]

[level section ani]
60 `[demonic swordman]`

[variation]
30 7
[layer variation]
2790 `katanac`

[equipment ani script]
`equipment/character/dsswordman.lay`

[layer variation]
650 `katanab`

[equipment ani script]
`equipment/character/dsswordman.lay`

[/level section ani]

[level section ability]
0
[HP MAX]
50
[MP MAX]
50
[/level section ability]

[level section ability]
15
[HP MAX]
70
[MP MAX]
70
[/level section ability]

[level section ability]
30
[HP MAX]
70
[MP MAX]
70
[physical critical hit]
1
[magical critical hit]
1
[/level section ability]

[level section ability]
40
[HP MAX]
100
[MP MAX]
100
[physical critical hit]
1
[magical critical hit]
1
[stuck]
-1
[/level section ability]

[level section ability]
50
[HP MAX]
100
[MP MAX]
100
[physical critical hit]
1
[magical critical hit]
1
[stuck]
-1
[stuck resistance]
10
[/level section ability]

[level section ability]
60
[HP MAX]
200
[MP MAX]
200
[physical critical hit]
1
[magical critical hit]
1
[stuck]
-1
[stuck resistance]
10
[/level section ability]

[if]

[attack success]
1
[/if]

[then]

[target]
`enemy`
-1
[add absolute damage]
`all`
`%`
4
[/then]

[limit upgradable level]
`normal upgrade`
50 -1 `amplify upgrade`
55 -1 `separate upgrade`
70 -1
[/limit upgradable level]

[impossible contents]
`disjoint`
`gift`

[/impossible contents]



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